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| #include <algorithm> #include <bits/stdc++.h> #include <queue> #include <utility> #include <vector> #define all(vec) vec.begin(),vec.end() #define PB push_back #define EB emplace_back #define EM emplace #define FI first #define SE second #define pct __builtin_popcountll #define ctz __builtin_ctzll #define SZ(a) ((long long) a.size()) #define FOR(i, a, b) for (int i = (a); i <= (b); ++i) #define ROF(i, a, b) for (int i = (a); i >= (b); --i) #define debug(var) cerr << #var <<":"<<var<<"\n"; #define cend cerr<<"\n-----------\n" #define fsp(x) fixed<<setprecision(x) #define minn(vec) *min_element(vec.begin(),vec.end()) #define maxx(vec) *max_element(vec.begin(),vec.end()) using namespace std; #ifdef LOCAL template<typename T> void _print(T x) { cerr << x; }
template<typename T> void _print(vector<T> v) { cerr << "[ "; for (T i : v) _print(i), cerr << " "; cerr << "]"; } template<typename T> void _print(set<T> s) { cerr << "{ "; for (T i : s) _print(i), cerr << " "; cerr << "}"; } template<typename T, typename U> void _print(pair<T, U> p) { cerr << "{"; _print(p.first); cerr << ", "; _print(p.second); cerr << "}"; } template<typename T, typename U> void _print(map<T, U> m) { cerr << "{ "; for (auto &p : m) _print(p), cerr << " "; cerr << "}"; }
template<typename T> void _print(vector<vector<T>> v){cerr<<"{\n";for (auto i : v) _print(i), cerr << "\n";cerr<<" }";} #endif
using ll = long long;using ull = unsigned long long; using ld=double;using LD=long double; using i128 = __int128; using pdd = pair<ld,ld>;using plb = pair<ll,bool>; using pll = pair<ll,ll>;using vll=vector<ll>;using vb=vector<bool>; using tll = tuple<ll,ll,ll>;using vii=vector<int>; using vpll = vector<pll>;using vtll = vector<tll>; using vdb = vector<ld>;using vc=vector<char>; using arr3 = array<ll,3> ;using arr2 = array<ll,2>; using CD=complex<double>; static constexpr ll MAXN=(ll)1e6+10,INF=(ll)1e17+3; static constexpr ll mod=(ll)1e9+7; static constexpr double eps=1e-8;const double pi=acos(-1.0); ll N,M,Q,X,K,T,lT;
inline void __(); signed main() { ios::sync_with_stdio(false); cin.tie(0);cout.tie(0); while(cin>>N) __(); return 0; }
using Real = ld; using Point = complex<Real>; #define x() real() #define y() imag() Real cross(const Point &a, const Point &b) { return (conj(a) * b).imag(); } Real dot(const Point &a, const Point &b) { return (conj(a) * b).real(); } int sgn(Real x) { if (-eps < x && x < eps) return 0; return x < 0 ? -1 : 1; } namespace std { bool operator <(const Point& a, const Point& b){ return sgn(real(a) - real(b)) ? real(a) < real(b) : imag(a) < imag(b); } bool operator ==(const Point& a, const Point& b){ if(!sgn(a.imag()-b.imag()) && !sgn(a.real()-b.real())){ return true; } return false; } bool operator !=(const Point& a, const Point& b){ if(!sgn(a.imag()-b.imag()) && !sgn(a.real()-b.real())){ return false; } return true; } } istream& operator>>(istream& in, Point& c) { double r, i; in >> r >> i; c = Point(r, i); return in; }
struct Line{ Point a,b; Line(){} Line(Point a,Point b):a(a),b(b) {} bool operator<(const Line&other) const{ return a!=other.a?a<other.a:b<other.b; } bool operator==(const Line&other) const{ return a==other.a && b==other.b; } };
Point getintersect(const Line &a,const Line &b){ Point p=a.a, v=a.b-a.a,q=b.a,w=b.b-b.a; Point u=p-q; ld t=cross(w,u)/cross(v,w); return p+v*t; } bool isseginterline(Line seg,Line line){ if(sgn(cross(line.a-seg.a, line.b-seg.a))*sgn(cross(line.a-seg.b, line.b-seg.b))>0){ return false; } return true; } struct DIS{ ld dis; int idx; bool operator<(const DIS &other) const{ return dis>other.dis; } DIS(ld dis,int idx):dis(dis),idx(idx) {} }; inline void __(){ if(N==-1) return; vector<Line> A; vector<Point> node={Point(0,5)}; FOR(i,1,N){ ld x,y1,y2,y3,y4; cin>>x>>y1>>y2>>y3>>y4; Point a(x,0),b(x,y1); A.emplace_back(a,b); node.emplace_back(b); Point a2(x,y2),b2(x,y3); A.emplace_back(a2,b2); node.emplace_back(a2); node.emplace_back(b2); Point a3(x,y4),b3(x,10); A.emplace_back(a3,b3); node.emplace_back(a3); } ld ans=INF; Point dest(10,5); node.EB(dest); auto check=[&](Line a){ int idx=lower_bound(all(A),Line(a.a,Point(INF,INF)))-A.begin(); bool ok=true; FOR(i,idx,SZ(A)-1){ Line t=A[i]; if(sgn(t.a.x()-a.b.x())>=0) break; if(isseginterline(t, a)){ ok=false; break; } } return ok; }; vb vis(node.size()+5); vector<vector<pair<ld,int> > > g(SZ(node)+5); priority_queue<DIS> pq; pq.EM(0,0); FOR(i,0,SZ(node)-1){ FOR(j,i+1,SZ(node)-1){ if(node[i].x()==node[j].x()){ continue; } Point a=node[i],b=node[j]; if(check(Line(a,b))){ g[i].emplace_back(abs(a-b),j); #ifdef LOCAL debug(j);debug(a);debug(b); #endif } } } vector<ld> Dis(SZ(node)+5); while (!pq.empty()) { auto [dis,ind]=pq.top();pq.pop(); #ifdef LOCAL debug(dis); debug(ind); #endif Point a=node[ind]; if(vis[ind]){ continue; } vis[ind]=true; Dis[ind]=dis; for(auto [w,v]:g[ind]){
pq.EM(dis+w,v); } } cout<<fsp(2)<<Dis[SZ(node)-1]<<"\n"; #ifdef LOCAL cend; #endif }
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